예제 #1
0
파일: Player.cs 프로젝트: vvolkgang/WarZ
        private void UpdateChaseCameraDirection(ChaseCamera camera)
        {
            _facingDirectionVector = Vector3.TransformNormal(_facingDirectionVector, _facingDirectionMatrix);
            _facingDirectionVector.Normalize();

            camera.ChaseDirection = _facingDirectionVector;
        }
예제 #2
0
파일: Player.cs 프로젝트: vvolkgang/WarZ
        private void UpdateChaseCameraDirection(ChaseCamera camera)
        {
            _facingDirectionVector = Vector3.TransformNormal(_facingDirectionVector, _facingDirectionMatrix);
            _facingDirectionVector.Normalize();

            camera.ChaseDirection = _facingDirectionVector;
        }