static int SetSpriteColor(IntPtr L) { try { ToLua.CheckArgsCount(L, 6); WCG.UIMgr obj = (WCG.UIMgr)ToLua.CheckObject <WCG.UIMgr>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); float arg4 = (float)LuaDLL.luaL_checknumber(L, 6); obj.SetSpriteColor(arg0, arg1, arg2, arg3, arg4); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }