static int CreateUIByCache(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         WCG.UIMgr obj  = (WCG.UIMgr)ToLua.CheckObject <WCG.UIMgr>(L, 1);
         string    arg0 = ToLua.CheckString(L, 2);
         UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject));
         UnityEngine.GameObject o    = obj.CreateUIByCache(arg0, arg1);
         ToLua.PushSealed(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }