static int GetUIRootDy(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         WCG.UIMgr obj            = (WCG.UIMgr)ToLua.CheckObject <WCG.UIMgr>(L, 1);
         UnityEngine.GameObject o = obj.GetUIRootDy();
         ToLua.PushSealed(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }