void LoadSemanticMesh_done() { if (StaticMeshScript.collisionMesh) { StaticMeshScript.collisionMesh.SetActive(false); } HintText.text = "Mesh Loaded!"; LoadText.color = OriginalColor; ViveSR_SceneUnderstanding.ShowAllSemanticBoundingBoxAndIcon(); StaticMeshScript.ShowAllSemanticCollider(); currentShowing = 0; ViveSR_Experience_ControllerDelegate.gripDelegate += HandleGrip_SemanticObjOperation; GripCanvas.SetActive(true); }