void SwitchMeshDisplayMode(MeshDisplayMode meshDisplayMode) { this.meshDisplayMode = meshDisplayMode; switch (meshDisplayMode) { case MeshDisplayMode.None: //Hidden StaticMeshScript.SwitchModeScript.SwithMode(DualCameraDisplayMode.MIX); StaticMeshScript.RenderModelMesh(false); HintText.text = "See-Through"; break; case MeshDisplayMode.Collider: StaticMeshScript.SwitchShowCollider(ShowMode.All); HintText.text = "View Colliders"; break; case MeshDisplayMode.VRMode: StaticMeshScript.SwitchShowCollider(ShowMode.None); StaticMeshScript.SwitchModeScript.SwithMode(DualCameraDisplayMode.VIRTUAL); StaticMeshScript.RenderModelMesh(true); HintText.text = "View Texture"; break; } }