//------------------------------------------------- private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown()) { hand.HoverLock(GetComponent <Interactable> ()); initialMappingOffset = linearMapping.value - CalculateLinearMapping(hand.transform); sampleCount = 0; mappingChangeRate = 0.0f; onAttachedToHand.Invoke(); } if (hand.GetStandardInteractionButtonUp()) { hand.HoverUnlock(GetComponent <Interactable> ()); CalculateMappingChangeRate(); onDetachedFromHand.Invoke(); } if (hand.GetStandardInteractionButton()) { UpdateLinearMapping(hand.transform); } }
private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown()) { this.PhysicsAttach(hand); } }
//Change this to VR private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown() || ((hand.controller != null) && hand.controller.GetPressDown(Valve.VR.EVRButtonId.k_EButton_Grip))) { if (hand.currentAttachedObject == Leversobj_1) { // Save our position/rotation so that we can restore it when we detach oldPosition = Levers_1.position; oldRotation = Levers_1.rotation; // Call this to continue receiving HandHoverUpdate messages, // and prevent the hand from hovering over anything else hand.HoverLock(leverinter_1); // Attach this object to the hand hand.AttachObject(Leversobj_1, attachmentFlags); Levers_1.Rotate(Vector3.right, -3f); } if (hand.currentAttachedObject == Leversobj_2) { // Save our position/rotation so that we can restore it when we detach oldPosition = Levers_2.position; oldRotation = Levers_2.rotation; // Call this to continue receiving HandHoverUpdate messages, // and prevent the hand from hovering over anything else hand.HoverLock(leverinter_2); // Attach this object to the hand hand.AttachObject(Leversobj_2, attachmentFlags); Levers_2.Rotate(Vector3.right, -3f); } } }
//------------------------------------------------- // Called every Update() while a Hand is hovering over this object //------------------------------------------------- private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown() || ((hand.controller != null) && hand.controller.GetPressDown(Valve.VR.EVRButtonId.k_EButton_Grip))) { if (hand.currentAttachedObject != gameObject) { // // Save our position/rotation so that we can restore it when we detach // oldPosition = transform.position; // oldRotation = transform.rotation; // // Call this to continue receiving HandHoverUpdate messages, // // and prevent the hand from hovering over anything else // hand.HoverLock( GetComponent<Interactable>() ); // // Attach this object to the hand // hand.AttachObject( gameObject, attachmentFlags ); GameObject player = GameObject.FindGameObjectWithTag("Player"); player.GetComponent <ItemController>().CollectKey(gameObject.GetComponent <BoxCollider>()); } // else // { // // // Detach this object from the hand // // hand.DetachObject( gameObject ); // // // Call this to undo HoverLock // // hand.HoverUnlock( GetComponent<Interactable>() ); // // // Restore position/rotation // // transform.position = oldPosition; // // transform.rotation = oldRotation; // } } }
private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown()) { hand.AttachObject(gameObject, attachmentFlags, attachmentPoint); } }
//------------------------------------------------- private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown()) { // Trigger was just pressed lastHandProjected = ComputeToTransformProjected(hand.hoverSphereTransform); if (hoverLock) { hand.HoverLock(GetComponent <Interactable>()); handHoverLocked = hand; } driving = true; ComputeAngle(hand); UpdateAll(); ControllerButtonHints.HideButtonHint(hand, Valve.VR.EVRButtonId.k_EButton_SteamVR_Trigger); } else if (hand.GetStandardInteractionButtonUp()) { // Trigger was just released if (hoverLock) { hand.HoverUnlock(GetComponent <Interactable>()); handHoverLocked = null; } } else if (driving && hand.GetStandardInteractionButton() && hand.hoveringInteractable == GetComponent <Interactable>()) { ComputeAngle(hand); UpdateAll(); } }
private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown()) { this.lastHandProjected = this.ComputeToTransformProjected(hand.hoverSphereTransform); if (this.hoverLock) { hand.HoverLock(base.GetComponent <Interactable>()); this.handHoverLocked = hand; } this.driving = true; this.ComputeAngle(hand); this.UpdateAll(); ControllerButtonHints.HideButtonHint(hand, new EVRButtonId[] { EVRButtonId.k_EButton_Axis1 }); } else if (hand.GetStandardInteractionButtonUp()) { if (this.hoverLock) { hand.HoverUnlock(base.GetComponent <Interactable>()); this.handHoverLocked = null; } } else if (this.driving && hand.GetStandardInteractionButton() && hand.hoveringInteractable == base.GetComponent <Interactable>()) { this.ComputeAngle(hand); this.UpdateAll(); } }
//------------------------------------------------- // Called every Update() while a Hand is hovering over this object //------------------------------------------------- private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown() || ((hand.controller != null) && hand.controller.GetPressDown(Valve.VR.EVRButtonId.k_EButton_Grip))) { if (hand.currentAttachedObject != gameObject) { // Save our position/rotation so that we can restore it when we detach oldPosition = transform.position; oldRotation = transform.rotation; // Call this to continue receiving HandHoverUpdate messages, // and prevent the hand from hovering over anything else hand.HoverLock(GetComponent <Interactable>()); // Attach this object to the hand hand.AttachObject(topping, attachmentFlags); } else { // Detach this object from the hand hand.DetachObject(topping); // Call this to undo HoverLock hand.HoverUnlock(GetComponent <Interactable>()); // Restore position/rotation transform.position = oldPosition; transform.rotation = oldRotation; } } }
private void HandHoverUpdate(Hand hand) { if (canPickUp) { if (hand.GetStandardInteractionButtonDown() || ((hand.controller != null) && hand.controller.GetPressDown(Valve.VR.EVRButtonId.k_EButton_Grip))) { //Stuff if (hand.currentAttachedObject != gameObject) { oldPosition = transform.position; oldRotation = transform.rotation; //Keeps hover update function going hand.HoverLock(GetComponent <Interactable> ()); hand.AttachObject(gameObject, attatchmentFlags); } else { hand.DetachObject(gameObject); hand.HoverUnlock(GetComponent <Interactable> ()); //Would be replaced with activating RigidBody transform.position = oldPosition; transform.rotation = oldRotation; } } } }
//------------------------------------------------- private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown()) { steering = true; hand.HoverLock(GetComponent <Interactable>()); initialMappingOffset = linearMapping.value - CalculateLinearMapping(hand.transform); sampleCount = 0; mappingChangeRate = 0.0f; } if (hand.GetStandardInteractionButtonUp()) { steering = false; hand.HoverUnlock(GetComponent <Interactable>()); CalculateMappingChangeRate(); } if (hand.GetStandardInteractionButton()) { UpdateLinearMapping(hand.transform); } }
//------------------------------------------------- // Called every Update() while a Hand is hovering over this object //------------------------------------------------- private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown() || ((hand.controller != null) && hand.controller.GetPressDown(Valve.VR.EVRButtonId.k_EButton_Grip))) { //textMesh.text = "Trigerred"; configurator.loadTerrain(GetComponentInChildren <TextMesh>().text); } }
//------------------------------------------------- private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown()) { InputModule.instance.Submit(gameObject); ControllerButtonHints.HideButtonHint(hand, Valve.VR.EVRButtonId.k_EButton_SteamVR_Trigger); } }
//------------------------------------------------- private void HandHoverUpdate(Hand hand) { //Trigger got pressed if (hand.GetStandardInteractionButtonDown()) { hand.AttachObject(gameObject, attachmentFlags, attachmentPoint); ControllerButtonHints.HideButtonHint(hand, Valve.VR.EVRButtonId.k_EButton_SteamVR_Trigger); } }
//------------------------------------------------- // Called every Update() while a Hand is hovering over this object //------------------------------------------------- private void HandHoverUpdate(Hand hand) { if (hand.GuessCurrentHandType() == Hand.HandType.Right) { // Trigger gets pulled if (hand.GetStandardInteractionButtonDown()) { // Hand is not already holding this object if (hand.currentAttachedObject != gameObject) { // Hand is hovering over toolbox item if (isFake) { // Spawn a new item and attach it GameObject newPiece = Instantiate(gMan.tools[pieceIndex]) as GameObject; //newPiece.transform.localScale *= growthMod; newPiece.transform.position = hand.transform.position; newPiece.transform.rotation = hand.transform.rotation; newPiece.GetComponent <Movable>().isFake = false; // Call this to continue receiving HandHoverUpdate messages, // and prevent the hand from hovering over anything else hand.HoverLock(newPiece.GetComponent <Interactable>()); // Attach this object to the hand hand.AttachObject(newPiece, newPiece.GetComponent <Movable>().attachmentFlags); } else { // Call this to continue receiving HandHoverUpdate messages, // and prevent the hand from hovering over anything else hand.HoverLock(GetComponent <Interactable>()); // Unsnap in case if (this.GetComponent <SnappingScript>()) { GetComponent <SnappingScript>().Unsnap(); } //this.GetComponentInChildren<MeshCollider>().convex = false; // if it's the ball enable physics if (this.GetComponentInChildren <Ball>()) { this.GetComponentInChildren <Rigidbody>().isKinematic = true; } // Attach this object to the hand hand.AttachObject(gameObject, attachmentFlags); } } } } }
private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown()) { InputModule.instance.Submit(base.gameObject); ControllerButtonHints.HideButtonHint(hand, new EVRButtonId[] { EVRButtonId.k_EButton_Axis1 }); } }
// Update is called once per frame void Update() { Camera cam = Player.GetComponent <Camera>(); if (hand.GetStandardInteractionButtonDown()) { Rigidbody instance; instance = Instantiate(Las.GetComponent <Rigidbody>(), cam.transform.position, cam.transform.rotation) as Rigidbody; instance.AddForce(cam.transform.forward * speed); } }
private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown()) { hand.AttachObject(base.gameObject, this.attachmentFlags, this.attachmentPoint); ControllerButtonHints.HideButtonHint(hand, new EVRButtonId[] { EVRButtonId.k_EButton_Axis1 }); } }
// Use controller to control the ball private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown() || ((hand.controller != null) && hand.controller.GetPressDown(Valve.VR.EVRButtonId.k_EButton_Grip))) { if (hand.currentAttachedObject == ball) { hand.HoverLock(ballinter); hand.AttachObject(ball, attachmentFlags); } } }
//void Update() //{ // if (Input.GetKeyDown(KeyCode.R)) // { // ToggleRagdoll(); // } //} private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown()) { if (isKinematic) { ToggleRagdoll(); } //StartCoroutine("LateAttach", hand); throwable.PhysicsAttach(hand); } }
//------------------------------------------------- // Called every Update() while a Hand is hovering over this object //------------------------------------------------- public void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown() || ((hand.controller != null) && hand.controller.GetPressDown(Valve.VR.EVRButtonId.k_EButton_Grip))) { if (m_canTriggerEvents) { m_canTriggerEvents = false; m_material.SetColor("_EmissionColor", m_clickColor); onClick.Invoke(); } } }
private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown()) { if (CashMachineController.Instance.AmountLeft == 0) { //Debug.Log("good to go " + CashMachineController.Instance.AmountChange); int score = CashMachineController.Instance.AmountChange * 10 + (int)TimerController.Instance.time; PreviousScoresController.Instance.AddPrevScore(score); LoadNextSceneButton.SetActive(true); LoadNextSceneButton.GetComponentInChildren <TextMeshPro>().text = $"Your score was : {score}. \n Press here to restart."; //SceneManager.LoadScene(SceneManager.GetActiveScene().name); } } }
private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown()) { if (!IsActivated) { onSwitchActivated.Invoke(); } else { onSwitchDeactivated.Invoke(); } IsActivated = !IsActivated; } }
private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown()) { if (hand.currentAttachedObject != gameObject) { hand.HoverLock(GetComponent <Interactable>()); hand.AttachObject(gameObject, attachmentFlags); } } else if (hand.GetStandardInteractionButtonUp()) { hand.DetachObject(gameObject); hand.HoverUnlock(GetComponent <Interactable>()); } }
// Token: 0x060021DB RID: 8667 RVA: 0x000A7928 File Offset: 0x000A5B28 private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown() || (hand.controller != null && hand.controller.GetPressDown(EVRButtonId.k_EButton_Grip))) { if (hand.currentAttachedObject != base.gameObject) { this.oldPosition = base.transform.position; this.oldRotation = base.transform.rotation; hand.HoverLock(base.GetComponent <Interactable>()); hand.AttachObject(base.gameObject, this.attachmentFlags, ""); return; } hand.DetachObject(base.gameObject, true); hand.HoverUnlock(base.GetComponent <Interactable>()); base.transform.position = this.oldPosition; base.transform.rotation = this.oldRotation; } }
// Token: 0x06005CDE RID: 23774 RVA: 0x00206C54 File Offset: 0x00205054 private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown()) { hand.HoverLock(base.GetComponent <Interactable>()); this.initialMappingOffset = this.linearMapping.value - this.CalculateLinearMapping(hand.transform); this.sampleCount = 0; this.mappingChangeRate = 0f; } if (hand.GetStandardInteractionButtonUp()) { hand.HoverUnlock(base.GetComponent <Interactable>()); this.CalculateMappingChangeRate(); } if (hand.GetStandardInteractionButton()) { this.UpdateLinearMapping(hand.transform); } }
private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown() || ((hand.controller != null) && hand.controller.GetPressDown(Valve.VR.EVRButtonId.k_EButton_Grip))) { if (hand.currentAttachedObject != gameObject) { hand.HoverLock(GetComponent <Interactable>()); hand.AttachObject(gameObject, attachmentFlags); GetComponentInChildren <Collider>().gameObject.layer = LayerMask.NameToLayer("IgnoreTeleport"); hand.GetComponentInChildren <HandControllerState>().gameObject.SetActive(false); } else { hand.DetachObject(gameObject); hand.HoverUnlock(GetComponent <Interactable>()); GetComponentInChildren <Collider>().gameObject.layer = LayerMask.NameToLayer("Default"); hand.GetComponentInChildren <HandControllerState>(true).gameObject.SetActive(true); } } }
private void HandHoverUpdate(Hand hand) { if (hand.GetTrackedObjectVelocity().magnitude >= petVelocity && !canBeHit) { if (canBePet) { Debug.Log("petting monster"); StartCoroutine("PettingRefresh"); } } if (hand.GetStandardInteractionButtonDown()) { StartCoroutine("AddButtonPress"); if (buttonPresses > 2 && canBePet) { StartCoroutine("PettingRefresh"); buttonPresses = 0; } } }
//------------------------------------------------- // Called every Update() while a Hand is hovering over this object //------------------------------------------------- private void HandHoverUpdate(Hand hand) { if (hand.GetStandardInteractionButtonDown() || ((hand.controller != null) && hand.controller.GetPressDown(Valve.VR.EVRButtonId.k_EButton_Grip))) { if (hand.currentAttachedObject != gameObject) { hand.HoverLock(GetComponent <Interactable>()); // Attach this object to the hand hand.AttachObject(gameObject, attachmentFlags); } else { // Detach this object from the hand hand.DetachObject(gameObject); // Call this to undo HoverLock hand.HoverUnlock(GetComponent <Interactable>()); } } }
//------------------------------------------------- private void HandHoverUpdate(Hand hand) { //Trigger got pressed if (hand.GetStandardInteractionButtonDown()) { plateAnimator.SetTrigger("plateCollision"); plateIndex = Random.Range(0, 3); // GameObject plateOnHand = Instantiate (plates[plateIndex]); GameObject plateOnHand = Instantiate(plates[plateIndex], new Vector3(hand.transform.position.x, hand.transform.position.y, hand.transform.position.z), new Quaternion(0, 0, 0, 0)); // hand.AttachObject (plateOnHand, Hand.AttachmentFlags.ParentToHand, attachmentPoint); // hand.Attac //go plate = Instantiate plate prefab code //hand.attchObject(plate) //hand.AttachObject( gameObject, attachmentFlags, attachmentPoint ); ControllerButtonHints.HideButtonHint(hand, Valve.VR.EVRButtonId.k_EButton_SteamVR_Trigger); } }
private void HandHoverUpdate(Hand hand) { UnityEngine.Debug.Log("Hover"); if (hand.GetStandardInteractionButtonDown() || ((hand.controller != null) && hand.controller.GetPressDown(Valve.VR.EVRButtonId.k_EButton_Grip))) { if (hand.currentAttachedObject != gameObject) { UnityEngine.Debug.Log("Attatch"); //Orienting to hand this.transform.position = hand.transform.position; this.transform.rotation = Quaternion.Euler(hand.transform.rotation.eulerAngles + grabOrientation); //Locking for detatchment hand.HoverLock(GetComponent <Interactable>()); hand.AttachObject(gameObject, attatchmentFlags); //Used for velocity gathering isActive = true; //Connecting to hand with Joint //CreateHandJoint(); //handJoint.connectedBody = hand.GetComponent<Rigidbody>(); } } else if (hand.GetStandardInteractionButtonUp() || ((hand.controller != null) && hand.controller.GetPressUp(Valve.VR.EVRButtonId.k_EButton_Grip))) { if (hand.currentAttachedObject == gameObject) { UnityEngine.Debug.Log("Detatch"); hand.DetachObject(gameObject); hand.HoverUnlock(GetComponent <Interactable> ()); isActive = false; //Disconnecting handJoint //Destroy(handJoint); } } }