示例#1
0
        protected virtual void HandHoverUpdate(Hand hand)
        {
            GrabTypes startingGrabType = hand.GetGrabStarting();

            if (interactable.attachedToHand == null && startingGrabType != GrabTypes.None)
            {
                initialMappingOffset = linearMapping.value - CalculateLinearMapping(hand.transform);
                sampleCount          = 0;
                mappingChangeRate    = 0.0f;

                Debug.Log("before attach: " + hand.LastCollider + " " + hand.GetLastInteractable());
                hand.AttachObject(gameObject, startingGrabType, attachmentFlags);
            }
        }