示例#1
0
	// Use this for initialization
	void Start () {
		Player = GameObject.FindGameObjectWithTag("Player");
		rig_bdy = GetComponent<Rigidbody2D>();
		playerInput = Player.GetComponent<RegularInput> ();
		Flying_Time = Time.time;
		if (playerInput.looking_right) {
			dir = Player.transform.right;
			locScale = gameObject.transform.localScale;
			locScale.x *= -1;
			gameObject.transform.localScale = locScale;
		}
		else {
			dir =- Player.transform.right;
		}
		dir = dir.normalized;
		dir*= speed;
		rig_bdy.SetVelocityX (dir.x);

	}