示例#1
0
 // Use this for initialization
 void Init()
 {
     //		Debug.Log("apply");
     us=gameObject.GetComponent<RectTransform>();
     //from=us.parent as RectTransform;
     us.SetParent(us.RootCanvasTransform());
     us.SetInternalAnchors (new Vector4 (0, 0, 1, 1));
     //start=us.rect;
     //reference=from.rect;
     Rect rr = to.RootCanvasRect ();
     //	Debug.Log(rr);
     tovec = (us.parent as RectTransform).getAnchorsFromCanvasRect (rr);
     //	Debug.Log(tovec);
     stvec = new Vector4 (us.anchorMin.x,us.anchorMin.y,us.anchorMax.x,us.anchorMax.y);
 }
示例#2
0
 void Init()
 {
     trans= gameObject.GetComponent<RectTransform>();
     if(trans==null)
     {
         Destroy(this);return;
     }
     canv=trans.RootCanvasTransform();
     //canvrect=canv.rect;
     taillen=height*tail.width/tail.height;
     headlen=height*head.width/head.height;
     bodylen=height*body.width/body.height;
 }
示例#3
0
 //    CardFlip flip;
 // Use this for initialization
 //public SingleGame.Conditional cardData;
 public override void Start()
 {
     rtransform=gameObject.GetComponent<RectTransform>();
             canv=rtransform.RootCanvasTransform();
     text.text=cardData[SingleGame._cardText] as string;
     string imgname=cardData["_cardImage"] as string;
     if(imgname !=null)
     {
         Texture2D txt=Resources.Load(imgname) as Texture2D;
         if(txt!=null)
             cardImg.texture=txt;
     }
     game=cardData[SingleGame._rootl] as SingleGame.Conditional;
     player1=game["Player1"] as SingleGame.Conditional;
 }