示例#1
0
 protected override Tween DOPlay()
 {
     if (null == m_RectTransform)
     {
         return(null);
     }
     // end if
     return(m_RectTransform.DOJumpAnchorPos(m_toAnchorPos, m_jumpPower, m_numJumps, m_duration, m_isSnapping));
 }
    static int DOJumpAnchorPos(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 5)
            {
                UnityEngine.RectTransform obj  = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
                UnityEngine.Vector2       arg0 = ToLua.ToVector2(L, 2);
                float arg1             = (float)LuaDLL.luaL_checknumber(L, 3);
                int   arg2             = (int)LuaDLL.luaL_checknumber(L, 4);
                float arg3             = (float)LuaDLL.luaL_checknumber(L, 5);
                DG.Tweening.Sequence o = obj.DOJumpAnchorPos(arg0, arg1, arg2, arg3);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else if (count == 6)
            {
                UnityEngine.RectTransform obj  = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
                UnityEngine.Vector2       arg0 = ToLua.ToVector2(L, 2);
                float arg1             = (float)LuaDLL.luaL_checknumber(L, 3);
                int   arg2             = (int)LuaDLL.luaL_checknumber(L, 4);
                float arg3             = (float)LuaDLL.luaL_checknumber(L, 5);
                bool  arg4             = LuaDLL.luaL_checkboolean(L, 6);
                DG.Tweening.Sequence o = obj.DOJumpAnchorPos(arg0, arg1, arg2, arg3, arg4);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOJumpAnchorPos"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }