protected override Tween DOPlay() { if (null == m_rectTransform) { return(null); } // end if switch (m_shakeType) { case ShakeTypeEnum.Value: return(m_rectTransform.DOShakeAnchorPos(m_duration, m_strength, m_vibrato, m_randomness, m_isSnapping, m_fadeOut)); case ShakeTypeEnum.Axis: return(m_rectTransform.DOShakeAnchorPos(m_duration, m_strengthAxis, m_vibrato, m_randomness, m_isSnapping, m_fadeOut)); default: return(null); } // end switch }
static int DOShakeAnchorPos(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.Vector2>(L, 3)) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3); DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes <float>(L, 3)) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.Vector2, int>(L, 3)) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes <float, int>(L, 3)) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes <UnityEngine.Vector2, int, float>(L, 3)) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes <float, int, float>(L, 3)) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return(1); } else if (count == 6 && TypeChecker.CheckTypes <UnityEngine.Vector2, int, float, bool>(L, 3)) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); bool arg4 = LuaDLL.lua_toboolean(L, 6); DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2, arg3, arg4); ToLua.PushObject(L, o); return(1); } else if (count == 6 && TypeChecker.CheckTypes <float, int, float, bool>(L, 3)) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); bool arg4 = LuaDLL.lua_toboolean(L, 6); DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2, arg3, arg4); ToLua.PushObject(L, o); return(1); } else if (count == 7 && TypeChecker.CheckTypes <UnityEngine.Vector2, int, float, bool, bool>(L, 3)) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); bool arg4 = LuaDLL.lua_toboolean(L, 6); bool arg5 = LuaDLL.lua_toboolean(L, 7); DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.PushObject(L, o); return(1); } else if (count == 7 && TypeChecker.CheckTypes <float, int, float, bool, bool>(L, 3)) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); bool arg4 = LuaDLL.lua_toboolean(L, 6); bool arg5 = LuaDLL.lua_toboolean(L, 7); DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOShakeAnchorPos")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }