Internal_CreateGameObject() private static method

private static Internal_CreateGameObject ( GameObject mono, string name ) : void
mono GameObject
name string
return void
示例#1
0
 /// <summary>
 ///   <para>Creates a game object and attaches the specified components.</para>
 /// </summary>
 /// <param name="name"></param>
 /// <param name="components"></param>
 public GameObject(string name, params System.Type[] components)
 {
     GameObject.Internal_CreateGameObject(this, name);
     foreach (System.Type component in components)
     {
         this.AddComponent(component);
     }
 }
示例#2
0
 public GameObject(string name, params Type[] components)
 {
     GameObject.Internal_CreateGameObject(this, name);
     for (int i = 0; i < components.Length; i++)
     {
         Type componentType = components[i];
         this.AddComponent(componentType);
     }
 }
示例#3
0
 /// <summary>
 ///   <para>Creates a new game object.</para>
 /// </summary>
 public GameObject()
 {
     GameObject.Internal_CreateGameObject(this, (string)null);
 }
示例#4
0
 /// <summary>
 ///   <para>Creates a new game object, named name.</para>
 /// </summary>
 /// <param name="name"></param>
 public GameObject(string name)
 {
     GameObject.Internal_CreateGameObject(this, name);
 }
示例#5
0
 public GameObject()
 {
     GameObject.Internal_CreateGameObject(this, null);
 }