常用方法
常用方法
常用方法
常用方法
static int HasAnimation(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); bool o = obj.HasAnimation(); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }