public override void OnCreated(ILoading loading) { base.OnCreated(loading); if (_isReleased) { var version = GetType().Assembly.GetName().Version; Debug.Log(string.Format(Name + ": Version {0}", version)); if (AssetPath != null && AssetPath != Assets.PATH_NOT_FOUND) { _container = new GameObject(Name.Replace(" ", "")); foreach (IModule module in Modules) module.OnCreated(loading); _localizationInstaller = _container.AddInstallerComponent<LocalizationInstaller>(); _localizationInstaller.Host = this; _assetsInstaller = _container.AddInstallerComponent<AssetsInstaller>(); _assetsInstaller.Host = this; foreach (IModule module in Modules) module.OnInstallingContent(); } _isReleased = false; } }
public override void OnInstallingContent() { _container = new GameObject(REX_OBJECT_NAME); var tinyZoneBlockCreators = new [] { Alley2LBuilder.NAME, OneWay1LBuilder.NAME, ZonablePedestrianTinyGravelRoadBuilder.NAME, ZonablePedestrianTinyPavedRoadBuilder.NAME, ZonablePedestrianTinyStoneRoadBuilder.NAME }; foreach (var name in tinyZoneBlockCreators) { RoadZoneBlocksCreationManager.RegisterCustomCreator<TinyRoadZoneBlocksCreator>(name); RoadSnappingModeManager.RegisterCustomSnapping<TinyRoadSnappingMode>(name); } _menuInstaller = _container.AddInstallerComponent<MenuInstaller>(); _menuInstaller.Host = this; _roadsInstaller = _container.AddInstallerComponent<RoadsInstaller>(); _roadsInstaller.Host = this; }