void updateSpatializerFloat() { #if UNITY_5_3_OR_NEWER theAudioSource.GetSpatializerFloat(0, out _BaseLeft); theAudioSource.GetSpatializerFloat(1, out _BaseRight); //aSliderLeft.value = (_BaseLeft) * 10; #endif //aSliderRight.value = _BaseRight; }
static public int GetSpatializerFloat(IntPtr l) { try { UnityEngine.AudioSource self = (UnityEngine.AudioSource)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Single a2; var ret = self.GetSpatializerFloat(a1, out a2); pushValue(l, ret); pushValue(l, a2); return(2); } catch (Exception e) { return(error(l, e)); } }
static int GetSpatializerFloat(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject <UnityEngine.AudioSource>(L, 1); int arg0 = (int)LuaDLL.luaL_checkinteger(L, 2); float arg1; bool o = obj.GetSpatializerFloat(arg0, out arg1); LuaDLL.lua_pushboolean(L, o); LuaDLL.lua_pushnumber(L, arg1); return(2); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }