public static void ResetReferenceSize( int width, int height, MSAASamples msaaSamples ) { s_DefaultInstance.ResetReferenceSize( width, height, msaaSamples ); }
/// <summary> /// Reset the reference size of the system and reallocate all textures. /// </summary> /// <param name="width">New width.</param> /// <param name="height">New height.</param> public void ResetReferenceSize(int width, int height) { m_RTHandleSystem.ResetReferenceSize(width, height); }
/// <summary> /// Reset the reference size of the system and reallocate all textures. /// </summary> /// <param name="width">New width.</param> /// <param name="height">New height.</param> public static void ResetReferenceSize(int width, int height) { s_DefaultInstance.ResetReferenceSize(width, height); }