public static void ResetReferenceSize(
     int width,
     int height,
     MSAASamples msaaSamples
     )
 {
     s_DefaultInstance.ResetReferenceSize(
         width,
         height,
         msaaSamples
         );
 }
 /// <summary>
 /// Reset the reference size of the system and reallocate all textures.
 /// </summary>
 /// <param name="width">New width.</param>
 /// <param name="height">New height.</param>
 public void ResetReferenceSize(int width, int height)
 {
     m_RTHandleSystem.ResetReferenceSize(width, height);
 }
Example #3
0
 /// <summary>
 /// Reset the reference size of the system and reallocate all textures.
 /// </summary>
 /// <param name="width">New width.</param>
 /// <param name="height">New height.</param>
 public static void ResetReferenceSize(int width, int height)
 {
     s_DefaultInstance.ResetReferenceSize(width, height);
 }