/// <summary> /// Returns the ratio against the current target's max resolution /// </summary> /// <param name="width">width to utilize</param> /// <param name="height">height to utilize</param> /// <returns> retruns the width,height / maxTargetSize.xy ratio. </returns> public static Vector2 CalculateRatioAgainstMaxSize(int width, int height) { return(s_DefaultInstance.CalculateRatioAgainstMaxSize(new Vector2Int(width, height))); }
/// <summary> /// Returns the ratio against the current target's max resolution /// </summary> /// <param name="width">width to utilize</param> /// <param name="height">height to utilize</param> /// <returns> retruns the width,height / maxTargetSize.xy ratio. </returns> public Vector2 CalculateRatioAgainstMaxSize(int width, int height) { return(m_RTHandleSystem.CalculateRatioAgainstMaxSize(new Vector2Int(width, height))); }