public static PlayableBinding Create(string name, UnityEngine.Object key, Type type) { return(PlayableBinding.CreateInternal(name, key, type, new PlayableBinding.CreateOutputMethod(ScriptPlayableBinding.CreateScriptOutput))); }
public static PlayableBinding Create(string name, UnityEngine.Object key, System.Type type) { return(PlayableBinding.CreateInternal(name, key, type, CreateScriptOutput)); }