static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Playables.PlayableBinding o; o = new UnityEngine.Playables.PlayableBinding(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
internal static PlayableBinding CreateInternal(string name, UnityEngine.Object sourceObject, System.Type sourceType, CreateOutputMethod createFunction) { PlayableBinding pb = new PlayableBinding(); pb.m_StreamName = name; pb.m_SourceObject = sourceObject; pb.m_SourceBindingType = sourceType; pb.m_CreateOutputMethod = createFunction; return(pb); }
static public int constructor(IntPtr l) { try { UnityEngine.Playables.PlayableBinding o; o = new UnityEngine.Playables.PlayableBinding(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
public static PlayableBinding Create(string name, UnityEngine.Object key, Type type) { return(PlayableBinding.CreateInternal(name, key, type, new PlayableBinding.CreateOutputMethod(ScriptPlayableBinding.CreateScriptOutput))); }
public static PlayableBinding Create(string name, UnityEngine.Object key, System.Type type) { return(PlayableBinding.CreateInternal(name, key, type, CreateScriptOutput)); }