public static PlayableBinding Create(string name, UnityEngine.Object key, Type type)
 {
     return(PlayableBinding.CreateInternal(name, key, type, new PlayableBinding.CreateOutputMethod(ScriptPlayableBinding.CreateScriptOutput)));
 }
Exemple #2
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 public static PlayableBinding Create(string name, UnityEngine.Object key, System.Type type)
 {
     return(PlayableBinding.CreateInternal(name, key, type, CreateScriptOutput));
 }