public void Play(string stateName, [DefaultValue("-1")] int layer, [DefaultValue("float.NegativeInfinity")] float normalizedTime) { this.Play(AnimatorControllerPlayable.StringToHash(stateName), layer, normalizedTime); }
public void CrossFadeInFixedTime(string stateName, float transitionDuration, [DefaultValue("-1")] int layer, [DefaultValue("0.0f")] float fixedTime) { this.CrossFadeInFixedTime(AnimatorControllerPlayable.StringToHash(stateName), transitionDuration, layer, fixedTime); }
public void CrossFade(string stateName, float transitionDuration, [DefaultValue("-1")] int layer, [DefaultValue("float.NegativeInfinity")] float normalizedTime) { this.CrossFade(AnimatorControllerPlayable.StringToHash(stateName), transitionDuration, layer, normalizedTime); }
public void PlayInFixedTime(string stateName, [DefaultValue("-1")] int layer, [DefaultValue("float.NegativeInfinity")] float fixedTime) { AnimatorControllerPlayable.PlayInFixedTimeInternal(ref this, AnimatorControllerPlayable.StringToHash(stateName), layer, fixedTime); }