private static void PlayInFixedTimeInternal(ref PlayableHandle handle, int stateNameHash) { float fixedTime = float.NegativeInfinity; int layer = -1; AnimatorControllerPlayable.INTERNAL_CALL_PlayInFixedTimeInternal(ref handle, stateNameHash, layer, fixedTime); }
private static void PlayInFixedTimeInternal(ref PlayableHandle handle, int stateNameHash, [DefaultValue("-1")] int layer, [DefaultValue("float.NegativeInfinity")] float fixedTime) { AnimatorControllerPlayable.INTERNAL_CALL_PlayInFixedTimeInternal(ref handle, stateNameHash, layer, fixedTime); }