private static void CrossFadeInternal(ref AnimatorControllerPlayable that, int stateNameHash, float transitionDuration) { float normalizedTime = float.NegativeInfinity; int layer = -1; AnimatorControllerPlayable.CrossFadeInternal(ref that, stateNameHash, transitionDuration, layer, normalizedTime); }
public void CrossFade(int stateNameHash, float transitionDuration, [DefaultValue("-1")] int layer, [DefaultValue("float.NegativeInfinity")] float normalizedTime) { AnimatorControllerPlayable.CrossFadeInternal(ref this, stateNameHash, transitionDuration, layer, normalizedTime); }
public void CrossFade(string stateName, float transitionDuration, [DefaultValue("-1")] int layer, [DefaultValue("float.NegativeInfinity")] float normalizedTime) { AnimatorControllerPlayable.CrossFadeInternal(ref this.handle, AnimatorControllerPlayable.StringToHash(stateName), transitionDuration, layer, normalizedTime); }