static public int SetInputs(IntPtr l) { try { UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l); System.Collections.Generic.IEnumerable <UnityEngine.Experimental.Director.AnimationPlayable> a1; checkType(l, 2, out a1); var ret = self.SetInputs(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }