public bool IsAnimatable(PropertyModification[] modifications) { for (int i = 0; i < modifications.Length; ++i) { var modification = modifications[i]; if (AnimationWindowUtility.PropertyIsAnimatable(modification.target, modification.propertyPath, state.activeRootGameObject)) { return(true); } } return(false); }
public bool IsAnimatable(PropertyModification[] modifications) { bool result; for (int i = 0; i < modifications.Length; i++) { PropertyModification propertyModification = modifications[i]; if (AnimationWindowUtility.PropertyIsAnimatable(propertyModification.target, propertyModification.propertyPath, this.state.activeRootGameObject)) { result = true; return(result); } } result = false; return(result); }