示例#1
0
 private void OnPropertyContextMenu(GenericMenu menu, SerializedProperty property)
 {
     if (this.m_Responder != null)
     {
         PropertyModification[] modifications = AnimationWindowUtility.SerializedPropertyToPropertyModifications(property);
         bool flag = this.m_Responder.IsAnimatable(modifications);
         if (flag)
         {
             UnityEngine.Object targetObject = property.serializedObject.targetObject;
             if (this.m_Responder.IsEditable(targetObject))
             {
                 this.OnPropertyContextMenu(menu, modifications);
             }
             else
             {
                 this.OnDisabledPropertyContextMenu(menu);
             }
         }
     }
 }
        void OnPropertyContextMenu(GenericMenu menu, SerializedProperty property)
        {
            if (m_Responder == null)
            {
                return;
            }

            PropertyModification[] modifications = AnimationWindowUtility.SerializedPropertyToPropertyModifications(property);

            bool isPropertyAnimatable = m_Responder.IsAnimatable(modifications);

            if (isPropertyAnimatable)
            {
                var targetObject = property.serializedObject.targetObject;
                if (m_Responder.IsEditable(targetObject))
                {
                    OnPropertyContextMenu(menu, modifications);
                }
                else
                {
                    OnDisabledPropertyContextMenu(menu);
                }
            }
        }
 public void RemoveCurve(SerializedProperty property)
 {
     this.RemoveCurve(AnimationWindowUtility.SerializedPropertyToPropertyModifications(property));
 }
 public void AddKey(SerializedProperty property)
 {
     this.AddKey(AnimationWindowUtility.SerializedPropertyToPropertyModifications(property));
 }
示例#5
0
 public void RemoveKey(SerializedProperty property)
 {
     RemoveKey(AnimationWindowUtility.SerializedPropertyToPropertyModifications(property));
 }