Esempio n. 1
0
        public bool IsAnimatable(PropertyModification[] modifications)
        {
            for (int i = 0; i < modifications.Length; ++i)
            {
                var modification = modifications[i];
                if (AnimationWindowUtility.PropertyIsAnimatable(modification.target, modification.propertyPath, state.activeRootGameObject))
                {
                    return(true);
                }
            }

            return(false);
        }
        public bool IsAnimatable(PropertyModification[] modifications)
        {
            bool result;

            for (int i = 0; i < modifications.Length; i++)
            {
                PropertyModification propertyModification = modifications[i];
                if (AnimationWindowUtility.PropertyIsAnimatable(propertyModification.target, propertyModification.propertyPath, this.state.activeRootGameObject))
                {
                    result = true;
                    return(result);
                }
            }
            result = false;
            return(result);
        }