static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { foreach (var importedAsset in importedAssets) { SpriteEditorWindow.OnTextureReimport(importedAsset); } }
private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { for (int i = 0; i < importedAssets.Length; i++) { string path = importedAssets[i]; SpriteEditorWindow.OnTextureReimport(path); } }