Ejemplo n.º 1
0
 static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
 {
     foreach (var importedAsset in importedAssets)
     {
         SpriteEditorWindow.OnTextureReimport(importedAsset);
     }
 }
 private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
 {
     for (int i = 0; i < importedAssets.Length; i++)
     {
         string path = importedAssets[i];
         SpriteEditorWindow.OnTextureReimport(path);
     }
 }