DistanceToRectangle() private static method

private static DistanceToRectangle ( Vector2 screenPoints, Vector2 mousePos ) : float
screenPoints Vector2
mousePos Vector2
return float
示例#1
0
 private static float SceneViewDistanceToRectangle(Vector3[] worldPoints, Vector2 mousePos)
 {
     Vector2[] array = new Vector2[4];
     for (int i = 0; i < 4; i++)
     {
         array[i] = HandleUtility.WorldToGUIPoint(worldPoints[i]);
     }
     return(RectTool.DistanceToRectangle(array, mousePos));
 }
示例#2
0
 private static float SceneViewDistanceToRectangle(Vector3[] worldPoints, Vector2 mousePos)
 {
     Vector2[] screenPoints = new Vector2[4];
     for (int index = 0; index < 4; ++index)
     {
         screenPoints[index] = HandleUtility.WorldToGUIPoint(worldPoints[index]);
     }
     return(RectTool.DistanceToRectangle(screenPoints, mousePos));
 }