private static DistanceToRectangle ( Vector2 screenPoints, Vector2 mousePos ) : float | ||
screenPoints | Vector2 | |
mousePos | Vector2 | |
return | float |
private static DistanceToRectangle ( Vector2 screenPoints, Vector2 mousePos ) : float | ||
screenPoints | Vector2 | |
mousePos | Vector2 | |
return | float |