public void OnSceneGUI() { if (!editingCollider) { return; } m_PolyUtility.OnSceneGUI(); }
public override void OnToolGUI(EditorWindow window) { polyUtility.OnSceneGUI(); }
public override void OnToolGUI(EditorWindow window) { m_PolyUtility.OnSceneGUI(); m_AdjacentEdgeUtility.OnSceneGUI(); }