public Atmosphere(EarthModel earth, bool loadFromStateFiles, float defaultValue = 0) { this.Earth = earth; SeaLevel = new SeaLevel(earth, loadFromStateFiles, defaultValue); MidLevel = new MidLevel(earth, loadFromStateFiles, defaultValue); TopLevel = new TopLevel(earth, loadFromStateFiles, defaultValue); JetLevel = new JetLevel(earth, loadFromStateFiles, defaultValue); if (loadFromStateFiles == false) { if (defaultValue == 0) { TopLevel.LoadInitialConditions(); MidLevel.LoadInitialConditions(); CalculateAirMassType(); SeaLevel.LoadInitialConditions(); } else { AirMass = MatrixFactory.Init(defaultValue); } } else { AirMass = FileSupport.Load(Earth.UTC.Title, "M_00_MAP"); } }
public virtual void GetMin(AtmosphericLevel atmLevel) { P.MIN(atmLevel.P); T.MIN(atmLevel.T); H.MIN(atmLevel.H); }
public virtual void GetMax(AtmosphericLevel atmLevel) { P.MAX(atmLevel.P); T.MAX(atmLevel.T); H.MAX(atmLevel.H); }
public virtual void Add(AtmosphericLevel atmLevel) { P.ADD(atmLevel.P); T.ADD(atmLevel.T); H.ADD(atmLevel.H); }