GUIMMColorPopUp() public static method

public static GUIMMColorPopUp ( Rect rect, UnityEditor.SerializedProperty boolProp ) : void
rect UnityEngine.Rect
boolProp UnityEditor.SerializedProperty
return void
示例#1
0
        public void GUIMinMaxColor(GUIContent label, SerializedMinMaxColor minMaxColor)
        {
            Rect  rect1 = ModuleUI.PrefixLabel(ModuleUI.GetControlRect(13), label);
            float width = (float)((double)rect1.width - 13.0 - 5.0);

            if (!minMaxColor.minMax.boolValue)
            {
                ModuleUI.GUIColor(new Rect(rect1.x, rect1.y, width, rect1.height), minMaxColor.maxColor);
            }
            else
            {
                Rect rect2 = new Rect(rect1.x, rect1.y, (float)((double)width * 0.5 - 2.0), rect1.height);
                ModuleUI.GUIColor(rect2, minMaxColor.minColor);
                rect2.x += rect2.width + 4f;
                ModuleUI.GUIColor(rect2, minMaxColor.maxColor);
            }
            ModuleUI.GUIMMColorPopUp(new Rect(rect1.xMax - 13f, rect1.y, 13f, 13f), minMaxColor.minMax);
        }
示例#2
0
        public void GUIMinMaxColor(GUIContent label, SerializedMinMaxColor minMaxColor)
        {
            Rect totalPosition = ModuleUI.GetControlRect(13);

            totalPosition = ModuleUI.PrefixLabel(totalPosition, label);
            float num = totalPosition.width - 13f - 5f;

            if (!minMaxColor.minMax.boolValue)
            {
                Rect rect = new Rect(totalPosition.x, totalPosition.y, num, totalPosition.height);
                ModuleUI.GUIColor(rect, minMaxColor.maxColor);
            }
            else
            {
                Rect rect2 = new Rect(totalPosition.x, totalPosition.y, num * 0.5f - 2f, totalPosition.height);
                ModuleUI.GUIColor(rect2, minMaxColor.minColor);
                rect2.x += rect2.width + 4f;
                ModuleUI.GUIColor(rect2, minMaxColor.maxColor);
            }
            Rect rect3 = new Rect(totalPosition.xMax - 13f, totalPosition.y, 13f, 13f);

            ModuleUI.GUIMMColorPopUp(rect3, minMaxColor.minMax);
        }