CheckVisibilityState() private method

private CheckVisibilityState ( ) : void
return void
示例#1
0
 internal void UndoRedoPerformed()
 {
     ParticleSystemUI[] emitters = this.m_Emitters;
     for (int i = 0; i < emitters.Length; i++)
     {
         ParticleSystemUI particleSystemUI = emitters[i];
         ModuleUI[]       modules          = particleSystemUI.m_Modules;
         for (int j = 0; j < modules.Length; j++)
         {
             ModuleUI moduleUI = modules[j];
             if (moduleUI != null)
             {
                 moduleUI.CheckVisibilityState();
             }
         }
     }
     this.m_Owner.Repaint();
 }