public override void OnInspectorGUI(ParticleSystem s) { if (UVModuleUI.s_Texts == null) { UVModuleUI.s_Texts = new UVModuleUI.Texts(); } ModuleUI.GUIIntDraggableX2(UVModuleUI.s_Texts.tiles, UVModuleUI.s_Texts.tilesX, this.m_TilesX, UVModuleUI.s_Texts.tilesY, this.m_TilesY); int num = ModuleUI.GUIPopup(UVModuleUI.s_Texts.animation, this.m_AnimationType, UVModuleUI.s_Texts.types); if (num == 1) { ModuleUI.GUIToggle(UVModuleUI.s_Texts.randomRow, this.m_RandomRow); if (!this.m_RandomRow.boolValue) { ModuleUI.GUIInt(UVModuleUI.s_Texts.row, this.m_RowIndex); } } if (num == 1) { this.m_FrameOverTime.m_RemapValue = (float)this.m_TilesX.intValue; this.m_StartFrame.m_RemapValue = (float)this.m_TilesX.intValue; } if (num == 0) { this.m_FrameOverTime.m_RemapValue = (float)(this.m_TilesX.intValue * this.m_TilesY.intValue); this.m_StartFrame.m_RemapValue = (float)(this.m_TilesX.intValue * this.m_TilesY.intValue - 1); } ModuleUI.GUIMinMaxCurve(UVModuleUI.s_Texts.frameOverTime, this.m_FrameOverTime); ModuleUI.GUIMinMaxCurve(UVModuleUI.s_Texts.startFrame, this.m_StartFrame); ModuleUI.GUIFloat(UVModuleUI.s_Texts.cycles, this.m_Cycles); this.m_UVChannelMask.intValue = (int)((UVChannelFlags)ModuleUI.GUIEnumMask(UVModuleUI.s_Texts.uvChannelMask, (UVChannelFlags)this.m_UVChannelMask.intValue)); }
public override void OnInspectorGUI(InitialModuleUI initial) { if (UVModuleUI.s_Texts == null) { UVModuleUI.s_Texts = new UVModuleUI.Texts(); } ModuleUI.GUIIntDraggableX2(UVModuleUI.s_Texts.tiles, UVModuleUI.s_Texts.tilesX, this.m_TilesX, UVModuleUI.s_Texts.tilesY, this.m_TilesY, new GUILayoutOption[0]); int num = ModuleUI.GUIPopup(UVModuleUI.s_Texts.animation, this.m_AnimationType, UVModuleUI.s_Texts.types, new GUILayoutOption[0]); if (num == 1) { ModuleUI.GUIToggle(UVModuleUI.s_Texts.randomRow, this.m_RandomRow, new GUILayoutOption[0]); if (!this.m_RandomRow.boolValue) { ModuleUI.GUIInt(UVModuleUI.s_Texts.row, this.m_RowIndex, new GUILayoutOption[0]); } } if (num == 1) { this.m_FrameOverTime.m_RemapValue = (float)this.m_TilesX.intValue; this.m_StartFrame.m_RemapValue = (float)this.m_TilesX.intValue; } if (num == 0) { this.m_FrameOverTime.m_RemapValue = (float)(this.m_TilesX.intValue * this.m_TilesY.intValue); this.m_StartFrame.m_RemapValue = (float)(this.m_TilesX.intValue * this.m_TilesY.intValue); } ModuleUI.GUIMinMaxCurve(UVModuleUI.s_Texts.frameOverTime, this.m_FrameOverTime, new GUILayoutOption[0]); ModuleUI.GUIMinMaxCurve(UVModuleUI.s_Texts.startFrame, this.m_StartFrame, new GUILayoutOption[0]); ModuleUI.GUIFloat(UVModuleUI.s_Texts.cycles, this.m_Cycles, new GUILayoutOption[0]); bool disabled = false; ParticleSystem[] particleSystems = this.m_ParticleSystemUI.m_ParticleSystems; for (int i = 0; i < particleSystems.Length; i++) { ParticleSystem particleSystem = particleSystems[i]; ParticleSystemRenderer component = particleSystem.GetComponent <ParticleSystemRenderer>(); if (component != null && component.renderMode == ParticleSystemRenderMode.Mesh) { disabled = true; break; } } using (new EditorGUI.DisabledScope(disabled)) { ModuleUI.GUIFloat(UVModuleUI.s_Texts.flipU, this.m_FlipU, new GUILayoutOption[0]); ModuleUI.GUIFloat(UVModuleUI.s_Texts.flipV, this.m_FlipV, new GUILayoutOption[0]); } this.m_UVChannelMask.intValue = (int)((UVChannelFlags)ModuleUI.GUIEnumMask(UVModuleUI.s_Texts.uvChannelMask, (UVChannelFlags)this.m_UVChannelMask.intValue, new GUILayoutOption[0])); }
public override void OnInspectorGUI(ParticleSystem s) { if (s_Texts == null) { s_Texts = new Texts(); } ModuleUI.GUIIntDraggableX2(s_Texts.tiles, s_Texts.tilesX, this.m_TilesX, s_Texts.tilesY, this.m_TilesY, new GUILayoutOption[0]); int num = ModuleUI.GUIPopup(s_Texts.animation, this.m_AnimationType, s_Texts.types, new GUILayoutOption[0]); if (num == 1) { ModuleUI.GUIToggle(s_Texts.randomRow, this.m_RandomRow, new GUILayoutOption[0]); if (!this.m_RandomRow.boolValue) { ModuleUI.GUIInt(s_Texts.row, this.m_RowIndex, new GUILayoutOption[0]); } } switch (num) { case 1: this.m_FrameOverTime.m_RemapValue = this.m_TilesX.intValue; this.m_StartFrame.m_RemapValue = this.m_TilesX.intValue; break; case 0: this.m_FrameOverTime.m_RemapValue = this.m_TilesX.intValue * this.m_TilesY.intValue; this.m_StartFrame.m_RemapValue = this.m_TilesX.intValue * this.m_TilesY.intValue; break; } ModuleUI.GUIMinMaxCurve(s_Texts.frameOverTime, this.m_FrameOverTime, new GUILayoutOption[0]); ModuleUI.GUIMinMaxCurve(s_Texts.startFrame, this.m_StartFrame, new GUILayoutOption[0]); ModuleUI.GUIFloat(s_Texts.cycles, this.m_Cycles, new GUILayoutOption[0]); ParticleSystemRenderer component = base.m_ParticleSystemUI.m_ParticleSystem.GetComponent <ParticleSystemRenderer>(); using (new EditorGUI.DisabledScope((component != null) && (component.renderMode == ParticleSystemRenderMode.Mesh))) { ModuleUI.GUIFloat(s_Texts.flipU, this.m_FlipU, new GUILayoutOption[0]); ModuleUI.GUIFloat(s_Texts.flipV, this.m_FlipV, new GUILayoutOption[0]); } this.m_UVChannelMask.intValue = (int)((UVChannelFlags)ModuleUI.GUIEnumMask(s_Texts.uvChannelMask, (UVChannelFlags)this.m_UVChannelMask.intValue, new GUILayoutOption[0])); }