ResetMouseDown() static private method

static private ResetMouseDown ( ) : void
return void
示例#1
0
        public static void DisplayPopupMenu(Rect position, string menuItemPath, MenuCommand command)
        {
            if (menuItemPath == "CONTEXT" || menuItemPath == "CONTEXT/" || menuItemPath == "CONTEXT\\")
            {
                bool flag = false;
                if (command == null)
                {
                    flag = true;
                }
                if (command != null && command.context == null)
                {
                    flag = true;
                }
                if (flag)
                {
                    Debug.LogError("DisplayPopupMenu: invalid arguments: using CONTEXT requires a valid MenuCommand object. If you want a custom context menu then try using the GenericMenu.");
                    return;
                }
            }
            Vector2 vector = GUIUtility.GUIToScreenPoint(new Vector2(position.x, position.y));

            position.x = vector.x;
            position.y = vector.y;
            EditorUtility.Internal_DisplayPopupMenu(position, menuItemPath, (command != null) ? command.context : null, (command != null) ? command.userData : 0);
            EditorUtility.ResetMouseDown();
        }
示例#2
0
        internal static void DisplayObjectContextMenu(Rect position, UnityEngine.Object[] context, int contextUserData)
        {
            Vector2 vector = GUIUtility.GUIToScreenPoint(new Vector2(position.x, position.y));

            position.x = vector.x;
            position.y = vector.y;
            EditorUtility.Internal_DisplayObjectContextMenu(position, context, contextUserData);
            EditorUtility.ResetMouseDown();
        }
示例#3
0
        internal static void DisplayCustomMenuWithSeparators(Rect position, string[] options, bool[] enabled, bool[] separator, int[] selected, EditorUtility.SelectMenuItemFunction callback, object userData, bool showHotkey)
        {
            Vector2 vector = GUIUtility.GUIToScreenPoint(new Vector2(position.x, position.y));

            position.x = vector.x;
            position.y = vector.y;
            int[] array  = new int[options.Length];
            int[] array2 = new int[options.Length];
            for (int i = 0; i < options.Length; i++)
            {
                array[i]  = ((!enabled[i]) ? 0 : 1);
                array2[i] = ((!separator[i]) ? 0 : 1);
            }
            EditorUtility.Internal_DisplayCustomMenu(position, options, array, array2, selected, callback, userData, showHotkey);
            EditorUtility.ResetMouseDown();
        }
示例#4
0
        internal static void DisplayCustomMenuWithSeparators(Rect position, string[] options, bool[] enabled, bool[] separator, int[] selected, EditorUtility.SelectMenuItemFunction callback, object userData)
        {
            Vector2 screenPoint = GUIUtility.GUIToScreenPoint(new Vector2(position.x, position.y));

            position.x = screenPoint.x;
            position.y = screenPoint.y;
            int[] enabled1   = new int[options.Length];
            int[] separator1 = new int[options.Length];
            for (int index = 0; index < options.Length; ++index)
            {
                enabled1[index]   = !enabled[index] ? 0 : 1;
                separator1[index] = !separator[index] ? 0 : 1;
            }
            EditorUtility.Internal_DisplayCustomMenu(position, options, enabled1, separator1, selected, callback, userData);
            EditorUtility.ResetMouseDown();
        }