private static void CompressTexture(Texture2D texture, TextureFormat format) { EditorUtility.CompressTexture(texture, format, TextureCompressionQuality.Normal); }
/// <summary> /// <para>Compress a texture.</para> /// </summary> /// <param name="texture"></param> /// <param name="format"></param> /// <param name="quality"></param> public static void CompressTexture(Texture2D texture, TextureFormat format, TextureCompressionQuality quality) { EditorUtility.CompressTexture(texture, format, (int)quality); }