// Show object context menu with builtin menu items plus the ones from this GenericMenu. internal void ObjectContextDropDown(Rect position, Object[] context, int contextUserData) { string[] titles = new string[menuItems.Count]; bool[] enabled = new bool[menuItems.Count]; ArrayList selected = new ArrayList(); bool[] separator = new bool[menuItems.Count]; for (int idx = 0; idx < menuItems.Count; idx++) { MenuItem item = (MenuItem)menuItems[idx]; titles[idx] = item.content.text; enabled[idx] = ((item.func != null) || (item.func2 != null)); separator[idx] = item.separator; if (item.on) { selected.Add(idx); } } EditorUtility.DisplayObjectContextPopupMenuWithExtraItems( position, context, contextUserData, titles, enabled, separator, (int[])selected.ToArray(typeof(int)), CatchMenu, null, true); }