private static CompressTexture ( |
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texture | ||
format | TextureFormat | |
return | void |
private static void CompressTexture(Texture2D texture, TextureFormat format) { EditorUtility.CompressTexture(texture, format, TextureCompressionQuality.Normal); }
/// <summary> /// <para>Compress a texture.</para> /// </summary> /// <param name="texture"></param> /// <param name="format"></param> /// <param name="quality"></param> public static void CompressTexture(Texture2D texture, TextureFormat format, TextureCompressionQuality quality) { EditorUtility.CompressTexture(texture, format, (int)quality); }