BuildStreamedSceneAssetBundle() private method

private BuildStreamedSceneAssetBundle ( string levels, string locationPath, BuildTarget target ) : string
levels string
locationPath string
target BuildTarget
return string
示例#1
0
        public static string BuildStreamedSceneAssetBundle(string[] levels, string locationPath, BuildTarget target, out uint crc, BuildOptions options)
        {
            BuildTargetGroup buildTargetGroup = BuildPipeline.GetBuildTargetGroup(target);

            return(BuildPipeline.BuildStreamedSceneAssetBundle(levels, locationPath, buildTargetGroup, target, out crc, options));
        }
示例#2
0
 public static string BuildStreamedSceneAssetBundle(string[] levels, string locationPath, BuildTarget target, out uint crc)
 {
     return(BuildPipeline.BuildStreamedSceneAssetBundle(levels, locationPath, target, out crc, BuildOptions.None));
 }
示例#3
0
        public static string BuildStreamedSceneAssetBundle(string[] levels, string locationPath, BuildTarget target, out uint crc, BuildOptions options)
        {
            BuildTargetGroup activeBuildTargetGroup = EditorUserBuildSettings.activeBuildTargetGroup;

            return(BuildPipeline.BuildStreamedSceneAssetBundle(levels, locationPath, activeBuildTargetGroup, target, out crc, options));
        }