private static string BuildPlayer(string[] scenes, string locationPathName, string assetBundleManifestPath, BuildTargetGroup buildTargetGroup, BuildTarget target, BuildOptions options) { string result; if (BuildPipeline.isBuildingPlayer) { result = "Cannot start a new build because there is already a build in progress."; } else { if (buildTargetGroup == BuildTargetGroup.Unknown) { buildTargetGroup = BuildPipeline.GetBuildTargetGroup(target); } string text; if (!BuildPipeline.ValidateLocationPathNameForBuildTargetGroup(locationPathName, buildTargetGroup, target, options, out text)) { result = text; } else { try { result = BuildPipeline.BuildPlayerInternal(scenes, locationPathName, assetBundleManifestPath, buildTargetGroup, target, options).SummarizeErrors(); } catch (Exception exception) { BuildPipeline.LogBuildExceptionAndExit("BuildPipeline.BuildPlayer", exception); result = ""; } } } return(result); }
private static BuildReport BuildPlayer(string[] scenes, string locationPathName, string assetBundleManifestPath, BuildTargetGroup buildTargetGroup, BuildTarget target, BuildOptions options) { if (BuildPipeline.isBuildingPlayer) { throw new InvalidOperationException("Cannot start a new build because there is already a build in progress."); } if (buildTargetGroup == BuildTargetGroup.Unknown) { buildTargetGroup = BuildPipeline.GetBuildTargetGroup(target); } string message; if (!BuildPipeline.ValidateLocationPathNameForBuildTargetGroup(locationPathName, buildTargetGroup, target, options, out message)) { throw new ArgumentException(message); } BuildReport result; try { result = BuildPipeline.BuildPlayerInternal(scenes, locationPathName, assetBundleManifestPath, buildTargetGroup, target, options); } catch (Exception exception) { BuildPipeline.LogBuildExceptionAndExit("BuildPipeline.BuildPlayer", exception); result = null; } return(result); }