private BuildStreamedSceneAssetBundle ( string levels, string locationPath, BuildTarget target ) : string | ||
levels | string | |
locationPath | string | |
target | BuildTarget | |
return | string |
public static string BuildStreamedSceneAssetBundle(string[] levels, string locationPath, BuildTarget target, out uint crc, BuildOptions options) { BuildTargetGroup buildTargetGroup = BuildPipeline.GetBuildTargetGroup(target); return(BuildPipeline.BuildStreamedSceneAssetBundle(levels, locationPath, buildTargetGroup, target, out crc, options)); }
public static string BuildStreamedSceneAssetBundle(string[] levels, string locationPath, BuildTarget target, out uint crc) { return(BuildPipeline.BuildStreamedSceneAssetBundle(levels, locationPath, target, out crc, BuildOptions.None)); }
public static string BuildStreamedSceneAssetBundle(string[] levels, string locationPath, BuildTarget target, out uint crc, BuildOptions options) { BuildTargetGroup activeBuildTargetGroup = EditorUserBuildSettings.activeBuildTargetGroup; return(BuildPipeline.BuildStreamedSceneAssetBundle(levels, locationPath, activeBuildTargetGroup, target, out crc, options)); }