public static DeleteChangeSetsIsValid ( UnityEditor changesets ) : bool | ||
changesets | UnityEditor | Changeset to test. |
return | bool |
private bool HasEmptyPendingChangesets() { ChangeSets changeSets = GetEmptyChangeSetsCandidates(); return(Provider.DeleteChangeSetsIsValid(changeSets)); }
private bool HasEmptyPendingChangesets() { return(Provider.DeleteChangeSetsIsValid(this.GetEmptyChangeSetsCandidates())); }