public override void Reset(SerializedPlanarReflectionProbe data, UnityAction repaint) { reflectionProxyVolume.Reset(data.reflectionProxyVolume, repaint); frameSettings.Reset(data.frameSettings, repaint); influenceVolume.Reset(data.influenceVolume, repaint); base.Reset(data, repaint); }
public override void Reset(SerializedHDProbe data, UnityAction repaint) { frameSettings.Reset(data.frameSettings, repaint); captureSettings.Reset(data.captureSettings, repaint); influenceVolume.Reset(data.influenceVolume, repaint); base.Reset(data, repaint); }
public override void Reset(SerializedHDReflectionProbe data, UnityAction repaint) { influenceVolume.Reset(data.influenceVolume, repaint); base.Reset(data, repaint); }