コード例 #1
0
 public override void Reset(SerializedPlanarReflectionProbe data, UnityAction repaint)
 {
     reflectionProxyVolume.Reset(data.reflectionProxyVolume, repaint);
     frameSettings.Reset(data.frameSettings, repaint);
     influenceVolume.Reset(data.influenceVolume, repaint);
     base.Reset(data, repaint);
 }
コード例 #2
0
ファイル: HDProbeUI.cs プロジェクト: pball1000/FPS-Template
 public override void Reset(SerializedHDProbe data, UnityAction repaint)
 {
     frameSettings.Reset(data.frameSettings, repaint);
     captureSettings.Reset(data.captureSettings, repaint);
     influenceVolume.Reset(data.influenceVolume, repaint);
     base.Reset(data, repaint);
 }
コード例 #3
0
 public override void Reset(SerializedHDReflectionProbe data, UnityAction repaint)
 {
     influenceVolume.Reset(data.influenceVolume, repaint);
     base.Reset(data, repaint);
 }