public override void Release() { value.Release(); StyleASTNodeFactory.s_AnimationOptionNodePool.Release(this); }
public override void Release() { left.Release(); right.Release(); StyleASTNodeFactory.s_OperatorPool.Release(this); }
public override void Release() { command.Release(); StyleASTNodeFactory.s_RunNodePool.Release(this); }
public override void Release() { typePath.Release(); expression?.Release(); StyleASTNodeFactory.s_UnaryNodePool.Release(this); }
public override void Release() { name.Release(); StyleASTNodeFactory.s_SoundCommandNodePool.Release(this); }
public override void Release() { expression?.Release(); StyleASTNodeFactory.s_ParenPool.Release(this); }
public override void Release() { value.Release(); StyleASTNodeFactory.s_SoundPropertyNodePool.Release(this); }
public override void Release() { value.Release(); }
public override void Release() { animationName.Release(); StyleASTNodeFactory.s_AnimationCommandNodePool.Release(this); }