Пример #1
0
 public override void Release()
 {
     value.Release();
     StyleASTNodeFactory.s_AnimationOptionNodePool.Release(this);
 }
Пример #2
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 public override void Release()
 {
     left.Release();
     right.Release();
     StyleASTNodeFactory.s_OperatorPool.Release(this);
 }
Пример #3
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 public override void Release()
 {
     command.Release();
     StyleASTNodeFactory.s_RunNodePool.Release(this);
 }
Пример #4
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 public override void Release()
 {
     typePath.Release();
     expression?.Release();
     StyleASTNodeFactory.s_UnaryNodePool.Release(this);
 }
Пример #5
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 public override void Release()
 {
     name.Release();
     StyleASTNodeFactory.s_SoundCommandNodePool.Release(this);
 }
Пример #6
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 public override void Release()
 {
     expression?.Release();
     StyleASTNodeFactory.s_ParenPool.Release(this);
 }
Пример #7
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 public override void Release()
 {
     value.Release();
     StyleASTNodeFactory.s_SoundPropertyNodePool.Release(this);
 }
Пример #8
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 public override void Release()
 {
     value.Release();
 }
Пример #9
0
 public override void Release()
 {
     animationName.Release();
     StyleASTNodeFactory.s_AnimationCommandNodePool.Release(this);
 }